aGrUM 3.1.1
a C++ library for (probabilistic) graphical models
orderedEliminationSequenceStrategy.cpp
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40
41
49
50#include <agrum/agrum.h>
51
53
54#ifdef GUM_NO_INLINE
56#endif // GU%_NO_INLINE
57
58namespace gum {
59
64
68 const NodeProperty< Size >* dom_sizes,
69 const std::vector< NodeId >* order) : EliminationSequenceStrategy(graph, dom_sizes) {
70 // check that the user passed appropriate graphs and orders
71 if (((graph == nullptr) && (order != nullptr)) || ((graph != nullptr) && (order == nullptr))) {
73 "OrderedEliminationSequenceStrategy needs either both nullptrs "
74 "or both non-nullptrs on graph and elimination ordering");
75 }
76
78
80 }
81
89
97
102
108
113
116 const NodeProperty< Size >* domain_sizes) {
117 if (EliminationSequenceStrategy::setGraph(graph, domain_sizes)) {
119 return true;
120 }
121
122 return false;
123 }
124
127 const std::vector< NodeId >* order) const {
128 if ((graph_ == nullptr) || (order == nullptr)) return true;
129
130 // determine the set of nodes in the order that belong to the graph
131 NodeSet nodes_found(graph_->size() / 2);
132 for (const auto node: *order) {
133 if (graph_->existsNode(node)) { nodes_found.insert(node); }
134 }
135
136 // check that the size of nodes_found is equal to that of the graph
137 return nodes_found.size() != graph_->size();
138 }
139
141 bool OrderedEliminationSequenceStrategy::setOrder(const std::vector< NodeId >* order) {
142 // check that the order contains all the nodes of the graph
144
145 if (!_order_needed_) {
146 _order_ = order;
147
148 // determine the first element in order that belong to the graph
149 // here, note that we have the guarantee that _order_index_ will be
150 // lower than the size of _order_ since all the nodes in the graph
151 // belong to vector _order_
152 _order_index_ = 0;
153 while (!graph_->existsNode((*_order_)[_order_index_]))
155
156 return true;
157 }
158
159 return false;
160 }
161
168
171 // check that we can return a nodeId
172 if (_order_needed_ || (_order_->size() <= _order_index_)) {
173 GUM_ERROR(NotFound, "no node id can be returned")
174 }
175
176 return (*_order_)[_order_index_];
177 }
178
182 // do nothing: we are not able to compute fill-ins
183 }
184
189
193
196 // check whether there is something to update
197 if (!_order_needed_) {
198 // check that node corresponds to the current index
199 if ((_order_index_ >= _order_->size()) || ((*_order_)[_order_index_] != node)) {
201 "update impossible because node "
202 << node << " does not correspond to the current elimination index");
203 }
204
205 // now perform the update: goto the next node that belongs to graph_
207 std::size_t size = _order_->size();
208 while ((_order_index_ < size) && !graph_->existsNode((*_order_)[_order_index_]))
210 }
211 }
212
218
219} /* namespace gum */
virtual bool setGraph(UndiGraph *graph, const NodeProperty< Size > *dom_sizes)
sets a new graph to be triangulated
UndiGraph * graph_
the graph to be triangulated
virtual void clear()
clears the sequence (to prepare, for instance, a new elimination sequence)
UndiGraph * graph() const noexcept
returns the current graph
virtual const EdgeSet & fillIns()
in case fill-ins are provided, this function returns the fill-ins due to all the nodes eliminated so ...
Exception base for graph error.
Exception : the element we looked for cannot be found.
OrderedEliminationSequenceStrategy * copyFactory() const final
virtual copy constructor
OrderedEliminationSequenceStrategy * newFactory() const final
creates a new elimination sequence of the same type as the current object, but this sequence contains...
NodeId nextNodeToEliminate() final
returns the new node to be eliminated within the triangulation algorithm
bool _isOrderNeeded_(const std::vector< NodeId > *order) const
indicates whether an order is compatible with the current graph
const std::vector< NodeId > * order() const noexcept
returns the current complete ordering
const EdgeSet & fillIns() final
in case fill-ins are provided, this function returns the fill-ins due to all the nodes eliminated so ...
bool providesFillIns() const final
indicates whether the fill-ins generated by the eliminated nodes, if needed, will be computed by the ...
const std::vector< NodeId > * _order_
the vector indicating in which order we should eliminate the nodes
bool _order_needed_
indicate whether a new complete ordering is necessary for the elimination
bool setGraph(UndiGraph *graph, const NodeProperty< Size > *dom_sizes) final
sets a new graph to be triangulated
std::size_t _order_index_
the index in the order indicating the new node to eliminate
void eliminationUpdate(const NodeId node) final
performs all the graph/fill-ins updates provided (if any)
void askFillIns(bool do_it) final
if the elimination sequence is able to compute fill-ins, we indicate whether we want this feature to ...
void clear() final
clears the order (to prepare, for instance, a new elimination sequence)
bool providesGraphUpdate() const final
indicates whether the elimination sequence updates by itself the graph after a node has been eliminat...
virtual bool setOrder(const std::vector< NodeId > *order) final
sets the sequence of elimination
OrderedEliminationSequenceStrategy()
default constructor (uses an empty graph)
Exception : out of bound.
void insert(const Key &k)
Inserts a new element into the set.
Definition set_tpl.h:510
Size size() const noexcept
Returns the number of elements in the set.
Definition set_tpl.h:607
Base class for undirected graphs.
Definition undiGraph.h:130
#define GUM_ERROR(type, msg)
Definition exceptions.h:76
Set< Edge > EdgeSet
Some typdefs and define for shortcuts ...
Size NodeId
Type for node ids.
HashTable< NodeId, VAL > NodeProperty
Property on graph elements.
Set< NodeId > NodeSet
Some typdefs and define for shortcuts ...
gum is the global namespace for all aGrUM entities
Definition agrum.h:46
STL namespace.
An Elimination sequence algorithm that imposes a given complete ordering on the nodes elimination seq...
An Elimination sequence algorithm that imposes a given complete ordering on the nodes elimination seq...