aGrUM 2.3.2
a C++ library for (probabilistic) graphical models
abstractSimulator.h
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41
48#ifndef GUM_ABSTRACT_SIMULATOR_H
49#define GUM_ABSTRACT_SIMULATOR_H
50//======================================================================
51//======================================================================
52#include <agrum/FMDP/fmdp.h>
53
54//======================================================================
55//======================================================================
56
57namespace gum {
68 public:
69 // ===========================================================================
71 // ===========================================================================
73
78
82 virtual ~AbstractSimulator();
83
85
86 // ===========================================================================
88 // ===========================================================================
90
92 INLINE void setInitialState(const Instantiation& initialState) { currentState_ = initialState; }
93
95
96 protected:
99
100 public:
102 INLINE void setEndState(const Instantiation& endState) { endState_ = endState; }
103
105 virtual bool hasReachEnd();
106
108 INLINE const Instantiation& currentState() { return currentState_; }
109
111 virtual double reward() = 0;
112
114 virtual void perform(Idx) = 0;
115
117
118 // ===========================================================================
120 // ===========================================================================
122
123 virtual const DiscreteVariable* primeVar(const DiscreteVariable* mainVar) = 0;
124
128
130
131 // ===========================================================================
133 // ===========================================================================
135
136 virtual const std::string& actionName(Idx) = 0;
137
141
142
144
147 };
148
149} /* namespace gum */
150
151
152#endif // _GUM_ABSTRACT_SIMULATOR_H
virtual SequenceIteratorSafe< Idx > beginActions()=0
Iteration over the variables of the simulated probleme.
virtual SequenceIteratorSafe< Idx > endActions()=0
Iteration over the variables of the simulated probleme.
AbstractSimulator()
Default constructor.
virtual double reward()=0
Sets the intial statefrom which we begun the simulation.
INLINE void setEndState(const Instantiation &endState)
Sets the final states upon which a run is over.
virtual SequenceIteratorSafe< const DiscreteVariable * > endVariables()=0
Iteration over the variables of the simulated probleme.
INLINE const Instantiation & currentState()
Sets the intial statefrom which we begun the simulation.
virtual const DiscreteVariable * primeVar(const DiscreteVariable *mainVar)=0
Iteration over the variables of the simulated probleme.
virtual Instantiation randomState_()
Choses a random state as the first test for a run.
Instantiation currentState_
Tha state in which the system currently is.
virtual SequenceIteratorSafe< const DiscreteVariable * > beginVariables()=0
Iteration over the variables of the simulated probleme.
virtual void perform(Idx)=0
Sets the intial statefrom which we begun the simulation.
virtual ~AbstractSimulator()
Default destructor.
virtual bool hasReachEnd()
Tests if end state has been reached.
void setInitialStateRandomly()
Sets the intial statefrom which we begun the simulation.
INLINE void setInitialState(const Instantiation &initialState)
Sets the intial statefrom which we begun the simulation.
virtual const std::string & actionName(Idx)=0
Iteration over the variables of the simulated probleme.
Base class for discrete random variable.
Class for assigning/browsing values to tuples of discrete variables.
Safe iterators for Sequence.
Definition sequence.h:1134
Class for implementation of factored markov decision process.
Size Idx
Type for indexes.
Definition types.h:79
gum is the global namespace for all aGrUM entities
Definition agrum.h:46